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RenaissanceTaxOffice

A Tax Office is a building discovered in the Feudal Age. This building is a refinery of gold and it increases the gold production just like a sawmill increases the wood production. This building increases the gold production of the city it's built in by levying more taxes on the citizens of your Empire (originally 1 gold per 2 population). It is important to research and construct this building in your settlement since it increases the gold production and gold is very important in later ages. It is replaced by the Bank in the Industrial Age.

CostsEdit

 Level  Cost  Time 
 Food   Wood   Stone   Iron   Coal   Oil   Aluminium 
 1 (Feudal  3400   13,600   13,600   13,600   -   -   -   4:00:00 
 2 (Feudal  6800   27,200   27,200   27,200   -   -   -   8:00:00 
 3 (Feudal  6800   27,200   27,200   27,200   -   -   -   12:00:00 
 1 (Renaissance  6900   27,600   27,600   27,600   -   -   -   4:00:00 
 2 (Renaissance  6900   27,600   27,600   27,600   -   -   -   8:00:00 
 3 (Renaissance  10,350   41,400   41,400   41,400   -   -   -   12:00:00 
 1 (Imperial  12,000   -   48,000   48,000   48,000   -   -   4:00:00 
 2 (Imperial  12,000   -   48,000   48,000   48,000   -   -   8:00:00 
 3 (Imperial  18,000   -   72,000   72,000   72,000   -   -   12:00:00 
 4 (Imperial  18,000   -   72,000   72,000   72,000   -   -   24:00:00 
 1 (Industrial  24,000   -   -   96,000   96,000   96,000   -   4:00:00 
 2 (Industrial  24,000   -   -   96,000   96,000   96,000   -   8:00:00 
 3 (Industrial  36,000   -   -   144,000   144,000   144,000   -   12:00:00 
 4 (Industrial  36,000   -   -   144,000   144,000   144,000   -   24:00:00 
 1 (Modern  15,000   -   -   60,000   -   60,000   60,000   4:00:00 
 2 (Modern  30,000   -   -   120,000   -   120,000   120,000   8:00:00 
 3 (Modern  45,000   -   -   180,000   -   180,000   180,000   12:00:00 
 4 (Modern  45,000   -   -   180,000   -   180,000   180,000   24:00:00 
 5 (Modern  45,000   -   -   180,000   -   180,000   180,000   24:00:00 
 1 (Future  50,000   -   -   200,000   -   200,000   200,000   4:00:00 
 2 (Future  100,000   -   -   400,000   -   400,000   400,000   8:00:00 
 3 (Future  150,000   -   -   600,000   -   600,000   600,000   12:00:00 

EffectsEdit

Level Normal effects Elite effects Requirements
Population Gold capacity icon Tax rates icon Population Gold capacity icon Tax rates icon Construction icon Research icon
1 (Feudal) 600 4050 0%  ? ? ? Market 1 (Feudal) -
2 (Feudal) 600 121,000 1% ? ? ? - Income Tax
3 (Feudal) 600 162,000 2% ? ? ? - -
1 (Renaissance) 800 9600 5% ? ? ? Market 1 (Renaissance) -
2 (Renaissance) 800 10,000 6% ? ? ? - -
3 (Renaissance) 800 12,000 6% ? ? ?  ? Revenue
4 (Renaissance) 800 13,000 7% ? ? ? - -
1 (Imperial) 1000 16,000 10% 1000 247,000 11% Market 1 (Imperial) -
2 (Imperial) 1000 ? 11% ? ?1000000 ?  ?  ?
3 (Imperial) 1000 19,000 12% ? ? ?  ? Progressive Taxation
4 (Imperial) 1000 660,000 12% ? ? ? - -
1 (Industrial) 1400 25,000 15% ? ? ? Market 1 (Industrial) -
2 (Industrial) 1400 27,000 16% ? ? ? - -
3 (Industrial) 1400 630,000 17% ? ? ? - Tax Policy
4 (Industrial) 1400 1,000,000 18% ? ? ? - -
1 (Modern) 1800 216,000 20% ? ? ? Market 1 (Modern) -
2 (Modern) 1800 648,000 21% ? ? ? - -
3 (Modern) 1800 1,000,000 22% ? ? ? - -
4 (Modern) 1800 1,700,000 25% ? ? ?  ?  ?
5 (Modern) 1800 2,100,000 25% ? ? ?  ?  ?
1 (Future) 2500 300,000 30% ? ? ? Market 1 (Future)  ?
2 (Future) 2500 600,000 32% ? ? ? - -

GalleryEdit

Strategy AidesEdit

ObservationsEdit

  1. At one player's city, the tax office level 3 was responsible for less than 300 of the gold income... approx 6% of the 4 city town. (is this a useful use of an open/resource space?)
  2. Other than the gold it produces, the Tax Office doesn't appear to help advance the building of anything else.
  3. There are many buildings that require other buildings or levels before they can be built or upgraded.
  4. You need a Tax Office 3 (Feudal) to research "Land Tax", allowing you to raise tax rates above 25%.

Logical ConclusionsEdit

  • (1&2&3) since Town Hall and Parade Ground are two of the 'buildings that need other buildings' and they both are requirements for advancement... logical conclusion is that the tax office might not be worth the 'expense' in the early part of the game... even the research time might better spent elsewhere if you have higher priority items to research.


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