Lodgings are buildings to house more population, available starting in the Feudal Age. Each Lodging provides safe accomodation for a number of citizens, and more citizens equals more tax income. These structures cost food hourly, like the City Centre, but are concerning because they have a negative effect on Mood.
Costs[]
Level | Cost | |||||||
---|---|---|---|---|---|---|---|---|
1 (Feudal) | 8160 | 32,640 | 32,640 | 32,640 | - | - | - | 4:00:00 |
2 (Feudal) | 16,320 | 65,280 | 65,280 | 65,280 | - | - | - | 8:00:00 |
3 (Feudal) | 16,320 | 65,280 | 65,280 | 65,280 | - | - | - | 8:00:00 |
1 (Renaissance) | 16,560 | 66,240 | 66,240 | 66,240 | - | - | - | 4:00:00 |
2 (Renaissance) | 16,560 | 66,240 | 66,240 | 66,240 | - | - | - | 8:00:00 |
3 (Renaissance) | 24,840 | 99,360 | 99,360 | 99,360 | - | - | - | 12:00:00 |
4 (Renaissance) | - | - | - | - | - | - | - | ?:??:?? |
1 (Imperial) | 28,800 | - | 115,200 | 115,200 | 115,200 | - | - | 4:00:00 |
2 (Imperial) | 28,800 | - | 115,200 | 115,200 | 115,200 | - | - | 8:00:00 |
3 (Imperial) | 43,200 | - | 172,800 | 172,800 | 172,800 | - | - | 12:00:00 |
1 (Industrial) | 57,600 | - | - | 230,400 | 230,400 | 230,400 | - | 4:00:00 |
2 (Industrial) | 57,600 | - | - | 230,400 | 230,400 | 230,400 | - | 8:00:00 |
3 (Industrial) | 86,400 | - | - | 345,600 | 345,600 | 345,600 | - | 12:00:00 |
4 (Industrial) | 86,400 | - | - | 345,600 | 345,600 | 345,600 | - | 24:00:00 |
1 (Modern) | 36,000 | - | - | 144,000 | - | 144,000 | 144,000 | 4:00:00 |
2 (Modern) | 72,000 | - | - | 288,000 | - | 288,000 | 288,000 | 8:00:00 |
3 (Modern) | 108,000 | - | - | 432,000 | - | 432,000 | 432,000 | 12:00:00 |
4 (Modern) | 108,000 | - | - | 432,000 | - | 432,000 | 432,000 | 24:00:00 |
5 (Modern) | 108,000 | - | - | 432,000 | - | 432,000 | 432,000 | 24:00:00 |
1 (Future) | 50,000 | - | - | 200,000 | - | 200,000 | 200,000 | 4:00:00 |
2 (Future) | 100,000 | - | - | 400,000 | - | 400,000 | 400,000 | 8:00:00 |
3 (Future) | 150,000 | - | - | 600,000 | - | 600,000 | 600,000 | 12:00:00 |
Effects[]
Level | Elite |
Requirements | |||
---|---|---|---|---|---|
1 (Feudal) | 375 | 431 | 500 | City Centre 1 (Feudal) | - |
2 (Feudal) | 750 | 862 | 1000 | - | Residential Manor |
3 (Feudal) | 1500 | 1725 | 2500 | - | - |
1 (Renaissance) | 1575 | 1035 | 1000 | City Centre 1 (Renaissance) | - |
2 (Renaissance) | 1800 | 2070 | 2000 | - | - |
3 (Renaissance) | 3600 | 4140 | 3000 | - | Public Housing |
4 (Renaissance) | 4500 | 5175 | 4000 | - | - |
1 (Imperial) | 4800 | 1380 | 1500 | City Centre (Imperial) | - |
2 (Imperial) | 5400 | ? | 3000 | - | - |
3 (Imperial) | 5700 | ? | 4500 | ? | ? |
1 (Industrial) | 2200 | ? | 2000 | City centre (Industrial) | - |
2 (Industrial) | 4400 | ? | 4000 | - | - |
3 (Industrial) | 7700 | ? | 6000 | - | Subsidised Housing |
4 (Industrial) | 11,000 | ? | 8000 | - | - |
1 (Modern) | 3400 | ? | 2400 | City centre (Modern) | - |
2 (Modern) | 6800 | ? | 4800 | - | - |
3 (Modern) | 11,000 | ? | 7200 | - | - |
4 (Modern) | 13,000 | ? | 9600 | - | Council Housing |
5 (Modern) | 17,000 | ? | 12,000 | - | - |
1 (Future) | 3000 | ? | 3200 | City Centre 1 (Future) | - |
2 (Future) | 6000 | ? | 6400 | - | - |
Resource |
Quarry • Logging Camp • Farm • Iron Mine • Fishery • Coal Pit • Oil Well • Aluminium Plant |
Primary |
Village Centre City Centre • Parade Ground • Library Research Lab • Market • Lodging |
Service |
Storehouse Warehouse • Customs house • Museum • Blacksmith Gunsmith |
Military |
Barracks • Stable Vehicle Bay • Armoury • Watchtower Aerodrome |
Resource Enhancers |
Factory • Sawmill • Mason • Processing Plant • Tax Office• Foundry • Coke Furnace |