Customs houses are buildings, first built in the Classical Age, which improve trade. They provide trade slots for trade with other players, reduce the commission on trades, as well as giving the settlement a greater income from captured and occupied (garrisoned) resource tiles (i.e. a Feudal 2 Customs House will add an extra 160% onto the 2000/h income from the captured resource tile, resulting in an income of 5200/h).
Costs[]
Level | Cost | |||||||
---|---|---|---|---|---|---|---|---|
1 (Classical) | 2880 | 11,520 | 11,520 | 5760 | - | - | - | 2:00:00 |
2 (Classical) | 5760 | 23,040 | 23,040 | 23,040 | - | - | - | 8:00:00 |
3 (Classical) | - | - | - | - | - | - | - | ?:??:?? |
1 (Feudal) | 3400 | 13,600 | 13,600 | 13,600 | - | - | - | 4:00:00 |
2 (Feudal) | 6800 | 27,200 | 27,200 | 27,200 | - | - | - | 8:00:00 |
3 (Feudal) | - | - | - | - | - | - | - | ?:??:?? |
4 (Feudal) | 3400 | 13,600 | 13,600 | 13,600 | - | - | - | 4:00:00 |
1 (Renaissance) | 6900 | 27,600 | 27,600 | 27,600 | - | - | - | 4:00:00 |
2 (Renaissance) | 6900 | 27,600 | 27,600 | 27,600 | - | - | - | 8:00:00 |
3 (Renaissance) | 10,350 | 41,400 | 41,400 | 41,400 | - | - | - | 12:00:00 |
1 (Imperial) | 12,000 | - | 48,000 | 48,000 | 48,000 | - | - | 4:00:00 |
2 (Imperial) | 12,000 | - | 48,000 | 48,000 | 48,000 | - | - | 8:00:00 |
1 (Industrial) | 24,000 | - | - | 96,000 | 96,000 | 96,000 | - | 4:00:00 |
2 (Industrial) | 24,000 | - | - | 96,000 | 96,000 | 96,000 | - | 8:00:00 |
3 (Industrial) | 36,000 | - | - | 144,000 | 144,000 | 144,000 | - | 12:00:00 |
4 (Industrial) | 36,000 | - | - | 144,000 | 144,000 | 144,000 | - | 24:00:00 |
1 (Modern) | 15,000 | - | - | 60,000 | - | 60,000 | 60,000 | 4:00:00 |
2 (Modern) | 30,000 | - | - | 120,000 | - | 120,000 | 120,000 | 8:00:00 |
3 (Modern) | 45,000 | - | - | 180,000 | - | 180,000 | 180,000 | 12:00:00 |
1 (Future) | 50,000 | - | - | 200,000 | - | 200,000 | 200,000 | 4:00:00 |
2 (Future) | 100,000 | - | - | 400,000 | - | 400,000 | 400,000 | 8:00:00 |
3 (Future) | 150,000 | - | - | 600,000 | - | 600,000 | 600,000 | 12:00:00 |
Effects[]
Level | Normal effects | Elite effects | Requirements | |||||
---|---|---|---|---|---|---|---|---|
1 (Classical) | - | 0% | 1% | - | ? | - | ||
2 (Classical) | - | 20% | 1% | - | - | Efficient Customs | ||
3 (Classical) | - | 40% | 2% | - | - | - | ||
4 (Classical) | - | ? | ? | - | Quastoren Society | - | ||
1 (Feudal) | 300 | 100% | 2% | ? | ? | ? | Market 1 (Feudal) | - |
2 (Feudal) | 300 | 160% | 2% | ? | ? | ? | - | Customs Duty |
3 (Feudal) | 300 | 220% | 3% | ? | ? | ? | - |
- |
4 (Feudal) | 300 | 280% | 4% | ? | ? | ? | Quastoren Society | - |
1 (Renaissance) | 400 | 300% | 4% | ? | Market 1 (Renaissance) | - | ||
2 (Renaissance) | 400 | 340% | 5% | ? | - | - | ||
3 (Renaissance) | 400 | 380% | 5% | ? | - | Import Tax | ||
4 (Renaissance) | 400 | 410% | 6% | ? | - | - | ||
5 (Renaissance) | 400 | 450% | 7% | ? | Quastoren Society | - | ||
1 (Imperial) | 500 | 500% | 7% | ? | 520% | Market 1 (Imperial) | - | |
2 (Imperial) | 500 | ? | ? | ? | 550% | - | Brokerage | |
3 (Imperial) | 500 | 570% | 8% | ? | 590% | - | - | |
4 (Imperial) | 500 | ? | ? | ? | 620% | - | - | |
1 (Industrial) | 700 | 700% | 10% | ? | ? | ? | Market 1 (Industrial) | - |
2 (Industrial) | 700 | 750% | 11% | ? | ? | ? | - | - |
3 (Industrial) | 700 | 800% | 11% | ? | ? | ? | - | Excise |
4 (Industrial) | 700 | 850% | 12% | ? | ? | ? | - | - |
5 (Industrial) | ? | ? | ? | ? | ? | ? | Quastoren Society | - |
1 (Modern) | 900 | 1100% | 13% | ? | ? | ? | Market 1 (Modern) | - |
2 (Modern) | 900 | 1150% | 14% | ? | ? | ? | - | - |
3 (Modern) | 900 | 1200% | 14% | ? | ? | ? | ? | ? |
1 (Future) | 1200 | 1500% | 16% | ? | ? | ? | Market 1 (Future) | - |
2 (Future) | 1200 | 1550% | 17% | ? | ? | ? | - | - |
Gallery[]
Resource |
Quarry • Logging Camp • Farm • Iron Mine • Fishery • Coal Pit • Oil Well • Aluminium Plant |
Primary |
Village Centre City Centre • Parade Ground • Library Research Lab • Market • Lodging |
Service |
Storehouse Warehouse • Customs house • Museum • Blacksmith Gunsmith |
Military |
Barracks • Stable Vehicle Bay • Armoury • Watchtower Aerodrome |
Resource Enhancers |
Factory • Sawmill • Mason • Processing Plant • Tax Office• Foundry • Coke Furnace |