There are a lot of different buildings in 8Realms, and they all have their own functions and benefits. For a list of upgrade costs for buildings, see Building Levels.
Resource gathering buildings[]
Building | Produces | Cost | Requirements | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Age required | |||||||||||
Farm | - | 10 | 20 | - | - | - | 0:00:14 | - | Farm | Ancient | |
Quarry | 10 | 25 | - | - | - | - | 0:00:14 | - | Quarry | Ancient | |
Logging camp | 20 | - | 10 | - | - | - | 0:00:14 | - | Forestry | Ancient | |
Iron mine | 90 | 60 | 90 | - | - | - | 0:00:28 | - | Mine | Classical | |
Fishery | - | 100 | 50 | - | - | - | 0:00:30 | - | Fishing | Classical | |
Coal pit | 300 | - | 500 | 300 | - | - | 0:00:23 | - | Coal mine | Imperial | |
Oil well | 1000 | - | - | 1000 | 300 | - | 0:00:21 | - | Oil well | Industrial |
Resource enhancing buildings[]
Building | Enhances | Cost | Requirements | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Age | |||||||||||
Sawmill | 290 | 840 | 490 | 50 | - | - | 1:54:17 | Logging Camp 5 | Sawmill | Classical | |
Stone Mason | 470 | 2030 | 1140 | 320 | - | - | 1:40:50 | - | Stone mason | Feudal | |
Foundry | 840 | 4350 | 2750 | 740 | - | - | 1:37:33 | Iron mine 7 | Foundry | Renaissance | |
Processing Plant | 2130 | - | 6200 | 1860 | 80 | - | 2:44:23 | - | Processing plant | Imperial | |
Refinery | 5,630 | - | - | 4,800 | 5,750 | 500 | 2:28:08 | Oil Well 3 | Refinery | Industrial | |
Coke Furnace | 1890 | - | ? | 1820 | 30 | - | 2:54:25 | - | Coke Furnace | Imperial |
Military buildings[]
Building | Description | Cost | Requirements | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Age required | ||||||||||
Barracks | Allows creation of troops | 260 | 200 | 330 | - | - | 0:00:34 | - | Barracks | Ancient |
Armoury | Allows the construction of new units | 510 | 720 | 620 | 90 | - | 0:57:08 | - | Armoury | Classical |
Blacksmith | Allows the creation of new units | 470 | 350 | 580 | 90 | - | 0:57:08 | - | Blacksmith | Classical |
Stable | Allows construction of mounted units | 470 | 350 | 580 | - | - | 0:48:46 | - | Reconnaissance | Classical |
Training yard | Allows the creation of new units | 770 | 1670 | 1250 | 360 | - | 2:31:15 | - | Training yard | Feudal |
Other[]
Building | Details | Costs | Requirements | ||||||
---|---|---|---|---|---|---|---|---|---|
Age | |||||||||
Settlement centres | |||||||||
Village Centre | Produces culture | - | - | - | - | - | - | - | Ancient |
Town Hall | Replaces the village centre. Each upgrade boosts building speed. | 3600 | 7500 | 6100 | 2100 | 6:27:05 | - | Town Hall | Feudal |
City Centre | Replaces the town hall as the centre of each settlement | 5760 | 23,040 | 23,040 | 23,040 | 20:30:46 | - | City centre | Imperial |
Research facilities | |||||||||
Library | Allows research | 120 | 140 | 110 | - | 0:00:34 | - | - | Ancient |
University | Replaces the library | ? | ? | ? | ? | ? | - | University | Renaissance |
Storage facilities | |||||||||
Storehouse | Protects resources from raids | 50 | 60 | 60 | - | 0:00:34 | - | Storehouse | Ancient |
Warehouse | Replaces the storehouse | 690 | 3530 | 1880 | 560 | 2:56:28 | - | Warehouse | Renaissance |
Housing | |||||||||
Cottage | Increases settlement population | 1260 | 4460 | 2050 | 720 | 1:40:50 | - | Cottage | Feudal |
Apartment | Replaces cottage | 5680 | - | 11,000 | 4190 | 1:27:35 | - | Apartment | Imperial |
Plaza | |||||||||
Plaza | Increases culture given from luxuries | 620 | 630 | 520 | - | 1:39:10 | - | Plaza | Classical |
Market | Increases culture given from luxuries | 2240 | 9570 | 4950 | 1670 | 1:50:05 | - | Market | Renaissance |
Other buildings | |||||||||
Lookout Post | Improves visibility of enemies | 90 | 80 | 130 | - | 0:00:34 | - | Lookout post | Ancient |
Parade Ground | Allows armies for the settlement | 260 | 200 | 330 | - | 0:00:34 | Barracks 2 | - | Ancient |
Capitol | Increases the population of the city it is placed in. | ? | ? | ? | ? | - | Capitol | Feudal |
Buildings | |
---|---|
Resource |
Quarry • Logging Camp • Farm • Iron Mine • Fishery • Coal Pit • Oil Well • Aluminium Plant |
Primary |
Village Centre City Centre • Parade Ground • Library Research Lab • Market • Lodging |
Service |
Storehouse Warehouse • Customs house • Museum • Blacksmith Gunsmith |
Military |
Barracks • Stable Vehicle Bay • Armoury • Watchtower Aerodrome |
Resource Enhancers |
Factory • Sawmill • Mason • Processing Plant • Tax Office• Foundry • Coke Furnace |