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There are a lot of different buildings in 8Realms, and they all have their own functions and benefits. For a list of upgrade costs for buildings, see Building Levels.

Resource gathering buildings[]

Building Produces Cost Requirements
Food Wood Stone Iron Coal Oil Time Construction icon Research icon Age required
Farm Food - 10 20 - - - 0:00:14 - Farm Ancient
Quarry Stone 10 25 - - - - 0:00:14 - Quarry Ancient
Logging camp Wood 20 - 10 - - - 0:00:14 - Forestry Ancient
Iron mine Iron 90 60 90 - - - 0:00:28 - Mine Classical
Fishery Food - 100 50 - - - 0:00:30 - Fishing Classical
Coal pit Coal 300 - 500 300 - - 0:00:23 - Coal mine Imperial
Oil well Oil 1000 - - 1000 300 - 0:00:21 - Oil well Industrial

Resource enhancing buildings[]

Building Enhances Cost Requirements
Food Wood Stone Iron Coal Oil Time Construction icon Research icon Age
Sawmill Enhances wood production 290 840 490 50 - - 1:54:17 Logging Camp 5 Sawmill Classical
Stone Mason Enhances stone production 470 2030 1140 320 - - 1:40:50 - Stone mason Feudal
Foundry Enhances iron production 840 4350 2750 740 - - 1:37:33 Iron mine 7 Foundry Renaissance
Processing Plant Enhances food production 2130 - 6200 1860 80 - 2:44:23 - Processing plant Imperial
Refinery Enhances oil production 5,630 - - 4,800 5,750 500 2:28:08 Oil Well 3 Refinery Industrial
Coke Furnace Enhances coal production 1890 - ? 1820 30 - 2:54:25 - Coke Furnace Imperial

Military buildings[]

Building Description Cost Requirements
Food Wood Stone Iron Coal Time Construction icon Research icon Age required
Barracks Allows creation of troops 260 200 330 - - 0:00:34 - Barracks Ancient
Armoury Allows the construction of new units 510 720 620 90 - 0:57:08 - Armoury Classical
Blacksmith Allows the creation of new units 470 350 580 90 - 0:57:08 - Blacksmith Classical
Stable Allows construction of mounted units 470 350 580 - - 0:48:46 - Reconnaissance Classical
Training yard Allows the creation of new units 770 1670 1250 360 - 2:31:15 - Training yard Feudal

Other[]

Building Details Costs Requirements
Food Wood Stone Iron Time Construction icon Research icon Age
Settlement centres
Village Centre Produces culture - - - - - - - Ancient
Town Hall Replaces the village centre. Each upgrade boosts building speed. 3600 7500 6100 2100 6:27:05 - Town Hall Feudal
City Centre Replaces the town hall as the centre of each settlement 5760 23,040 23,040 23,040 20:30:46 - City centre Imperial
Research facilities
Library Allows research 120 140 110 - 0:00:34 - - Ancient
University Replaces the library ? ? ? ? ? - University Renaissance
Storage facilities
Storehouse Protects resources from raids 50 60 60 - 0:00:34 - Storehouse Ancient
Warehouse Replaces the storehouse 690 3530 1880 560 2:56:28 - Warehouse Renaissance
Housing
Cottage Increases settlement population 1260 4460 2050 720 1:40:50 - Cottage Feudal
Apartment Replaces cottage 5680 - 11,000 4190 1:27:35 - Apartment Imperial
Plaza
Plaza Increases culture given from luxuries 620 630 520 - 1:39:10 - Plaza Classical
Market Increases culture given from luxuries 2240 9570 4950 1670 1:50:05 - Market Renaissance
Other buildings
Lookout Post Improves visibility of enemies 90 80 130 - 0:00:34 - Lookout post Ancient
Parade Ground Allows armies for the settlement 260 200 330 - 0:00:34 Barracks 2 - Ancient
Capitol Increases the population of the city it is placed in. ? ? ? ? - Capitol Feudal


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