FANDOM


There are a lot of different buildings in 8Realms, and they all have their own functions and benefits. For a list of upgrade costs for buildings, see Building Levels.

Resource gathering buildingsEdit

Building Produces Cost Requirements
Food Wood Stone Iron Coal Oil Time Construction icon Research icon Age required
Farm Food - 10 20 - - - 0:00:14 - Farm Ancient
Quarry Stone 10 25 - - - - 0:00:14 - Quarry Ancient
Logging camp Wood 20 - 10 - - - 0:00:14 - Forestry Ancient
Iron mine Iron 90 60 90 - - - 0:00:28 - Mine Classical
Fishery Food - 100 50 - - - 0:00:30 - Fishing Classical
Coal pit Coal 300 - 500 300 - - 0:00:23 - Coal mine Imperial
Oil well Oil 1000 - - 1000 300 - 0:00:21 - Oil well Industrial

Resource enhancing buildingsEdit

Building Enhances Cost Requirements
Food Wood Stone Iron Coal Oil Time Construction icon Research icon Age
Sawmill Wood 290 840 490 50 - - 1:54:17 Logging Camp 5 Sawmill Classical
Stone Mason Stone 470 2030 1140 320 - - 1:40:50 - Stone mason Feudal
Foundry Iron 840 4350 2750 740 - - 1:37:33 Iron mine 7 Foundry Renaissance
Processing Plant Food 2130 - 6200 1860 80 - 2:44:23 - Processing plant Imperial
Refinery Oil 5,630 - - 4,800 5,750 500 2:28:08 Oil Well 3 Refinery Industrial
Coke Furnace Coal 1890 -  ? 1820 30 - 2:54:25 - Coke Furnace Imperial

Military buildingsEdit

Building Description Cost Requirements
Food Wood Stone Iron Coal Time Construction icon Research icon Age required
Barracks Allows creation of troops 260 200 330 - - 0:00:34 - Barracks Ancient
Armoury Allows the construction of new units 510 720 620 90 - 0:57:08 - Armoury Classical
Blacksmith Allows the creation of new units 470 350 580 90 - 0:57:08 - Blacksmith Classical
Stable Allows construction of mounted units 470 350 580 - - 0:48:46 - Reconnaissance Classical
Training yard Allows the creation of new units 770 1670 1250 360 - 2:31:15 - Training yard Feudal

OtherEdit

Building Details Costs Requirements
Food Wood Stone Iron Time Construction icon Research icon Age
Settlement centres
Village Centre Produces culture - - - - - - - Ancient
Town Hall Replaces the village centre. Each upgrade boosts building speed. 3600 7500 6100 2100 6:27:05 - Town Hall Feudal
City Centre Replaces the town hall as the centre of each settlement 5760 23,040 23,040 23,040 20:30:46 - City centre Imperial
Research facilities
Library Allows research 120 140 110 - 0:00:34 - - Ancient
University Replaces the library ? ? ? ? ? - University Renaissance
Storage facilities
Storehouse Protects resources from raids 50 60 60 - 0:00:34 - Storehouse Ancient
Warehouse Replaces the storehouse 690 3530 1880 560 2:56:28 - Warehouse Renaissance
Housing
Cottage Increases settlement population 1260 4460 2050 720 1:40:50 - Cottage Feudal
Apartment Replaces cottage 5680 - 11,000 4190 1:27:35 - Apartment Imperial
Plaza
Plaza Increases culture given from luxuries 620 630 520 - 1:39:10 - Plaza Classical
Market Increases culture given from luxuries 2240 9570 4950 1670 1:50:05 - Market Renaissance
Other buildings
Lookout Post Improves visibility of enemies 90 80 130 - 0:00:34 - Lookout post Ancient
Parade Ground Allows armies for the settlement 260 200 330 - 0:00:34 Barracks 2 - Ancient
Capitol Increases the population of the city it is placed in.  ?  ?  ?  ? - Capitol Feudal


Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.